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BY BLENDING SIMPLE STRATEGY ACTION WITH WARTIME HUMOUR W
DIVING INTO DINAMIC SOFTWARE’S PUNISHINGLY DIFFICULT NAVY MOVES WAS NOT FOR THE FAINT OF HEART BUT ITS CHALLENGING MIX OF FAST-PACED WATER ACTION, FRENETIC SHOOTING AND A DOLLOP OF DERRING-DO HAS HELPED TO MAKE THIS SPANISH GAME SOMETHING OF A CULT FAVOURITE
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TINGED WITH STEAM AND REBELLION, FINAL FANTASY’S LAST SUPER NES FORAY IS A CLASSIC THAT DOES THINGS, AND GOES PLACES FEW OTHER GAMES AT THE TIME (OR SINCE) WERE WILLING TO TRY. FROM ITS ENORMOUS CAST, EMPHASIS ON PLAYER AGENCY, AND A TRULY SHOCKING MID-GAME TWIST, FINAL FANTASY VI HAS IT ALL
THE SEQUEL TO ELITE WAS ANOTHER GIANT LEAP FOR GAMING-KIND, INTRODUCING PROCEDURALLY GENERATED STAR SYSTEMS AND AN ACCURATE RECREATION OF OUR SOLAR SYSTEM. JOIN US AS WE LAUNCH INTO HYPERSPACE WITH DAVID BRABEN TO EXPLORE THE COSMOS OF FRONTIER: ELITE II
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AFTER THE RELEASE OF DOOM, FOR A WHILE THERE WAS ONE NAME TO SUM UP SIMILAR GAMES: DOOM CLONE. THIS EVEN APPLIED TO GAMES LIKE DESCENT, EVEN THOUGH THE ONLY THING IT HAD IN COMMON WITH DOOM WAS ITS FIRST-PERSON PERSPECTIVE