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TWENTY-FIVE YEARS AGO SONY LAUNCHED A CONSOLE THAT ENCOURAGED DEVELO
WHAT’S INSIDE...
KEITA TAKAHASHI TALKS US THROUGH HIS JOURNEY FROM ART-SCHOOL ODDBALL TO WORLDWIDE ACCLAIM AS THE CREATOR OF THE PS2 CLASSIC KATAMARI DAMACY. ALONG THE WAY WE DISCUSS GOAT-SHAPED FLOWERPOTS, DESIGNING PLAYGROUNDS, HIS ENDLESS WISH TO MAKE PEOPLE SMILE AND HIS NEW GAME, TO A T
IN A GAME FILLED WITH HORROR CLICHÉS, THIS ONE NATURALLY BEGINS ON A DARK AND STORMY NIGHT, WHEN A COUPLE OF KIDS ENTER AN ABANDONED MANSION. JOIN US AS WE TOO STEP INSIDE THE SPLATTERHOUSE – AND IF YOU’RE FEELING FAINT, JUST KEEP REPEATING, “IT’S ONLY A VIDEOGAME… ONLY A VIDEOGAME…”
T3 ’s Tech Editor spends a day testing Nintendo’s new console to the max
JANUARY 2009 – Valve wants to kill you, ...
TARGET: TERMINATOR 2: JUDGMENT DAY. MISSION PARAMETERS: CREATE THE VIDEOGAME TIE-IN THIS DEFINING ACTION MOVIE TRULY DESERVES, IN AUTHENTIC NINETIES FASHION. DEVELOPER: BITMAP BUREAU. WE SPEAK TO THE TEAM TO FIND OUT HOW THEY HAVE TACKLED A MISSION WORTHY OF A TERMINATOR\