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CAN YOU OVERCOME THE RADIATION, PHYSICSDEFYING A
THE MAKING OF . . .
DYING LIGHT: THE BEAST is a pivotal game for Techland—both a sequel and a return to roots that could serve as a blueprint for future games in the series
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Kraków-set horror dripping with Soviet paranoia
DEUS EX ’ s influence can be quietly felt throughout gaming like the tendrils of a clandestine organization, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago