Europe
Asia
Oceania
Americas
Africa
THE MAKING OF
IN THE MID-NINETIES, WHEN 3D FIGHTING GAMES HAD ALREADY TAKE
Order of the Flame
TIGER-HELI ESTABLISHED TOAPLAN’S REPUTATION AS A SHOOTING GAME POWERHOUSE, EMERGING AS ONE OF THE MOST IMPORTANT, INFLUENTIAL RELEASES THE GENRE HAS EVER SEEN. AND IT’S STILL NOT DONE. LATER THIS YEAR TIGER-HELI LANDS ON ATARI CONSOLES. BUT WHAT MADE IT SUCH A SPECIAL GAME?
FROM RAPID RUN-AND-GUN GREATS TO THOUGHTFUL STRATEGY GEMS, THE AMIGA WAS A VERSATILE GAMING SYSTEM THAT OFFERED SOMETHING FOR EVERYONE. WE LOOK BACK ON WHERE IT EXCELLED AS A GAMES MACHINE, PLUS HOW IT COPED WITH ARCADE CONVERSIONS AND COMPETING WITH CONSOLES
<intro> Chris is a lifelong Atari fan and was 11 when Mortal Kombat was originally released </intro>
THE GREAT ESCAPE
THE AMIGA HOLDS A SPECIAL PLACE IN THE HEART OF GAMES DEVELOPERS AS WELL AS PLAYERS. WE ASKED THE PEOPLE BEHIND A VARIETY OF CLASSIC AMIGA GAMES TO SHARE THEIR THOUGHTS ON THE PLATFORM, AND WHAT IT MEANS TO THEM 40 YEARS ON