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The creator of Paradroid and Uridium tells Rory Milne about his new games
< Your monthly guide to everything happening in the homebrew scene />
IT PROMISED BUMPER-TO-BUMPER ACTION AND ALL THE THRILLS OF A REAL-LIFE TABLE BUT ADVANCED PINBALL SIMULATOR DIDN’T EXACTLY TILT IN THAT DIRECTION. EVEN SO, IF YOU GO WITH THE FLOW, THIS GAME BY THE OLIVER TWINS IS STILL WORTH A SHOT. LET’S DISCOVER HOW IT WAS DEVELOPED
A true unsung legend of the publishing industry, Nick Roberts started out poking around on Crash before launching, editing and even designing some of the UK’s most iconic gaming mags. Given his clear plate-spinning talents, perhaps it’s somewhat ironic then that the first videogame he ever played was Wacky Waiters!
I haven’t been on the telly for about ...
Jonathan Port on his follow-up game that crosses Uridium with Paradroid
<intro> Matthew returned to Spectrum BASIC, 40 years after writing programs with his cousin Richard </intro>