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ACTION & EURODANCE: LOOKING BACK AT
The late-Eighties and early Nineties we
AFTER THE RELEASE OF DOOM, FOR A WHILE THERE WAS ONE NAME TO SUM UP SIMILAR GAMES: DOOM CLONE. THIS EVEN APPLIED TO GAMES LIKE DESCENT, EVEN THOUGH THE ONLY THING IT HAD IN COMMON WITH DOOM WAS ITS FIRST-PERSON PERSPECTIVE
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Cinemaware’s B-movie homage pushed the vision of interactive cinema to new heights
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DIVING INTO DINAMIC SOFTWARE’S PUNISHINGLY DIFFICULT NAVY MOVES WAS NOT FOR THE FAINT OF HEART BUT ITS CHALLENGING MIX OF FAST-PACED WATER ACTION, FRENETIC SHOOTING AND A DOLLOP OF DERRING-DO HAS HELPED TO MAKE THIS SPANISH GAME SOMETHING OF A CULT FAVOURITE
THE SEQUEL TO ELITE WAS ANOTHER GIANT LEAP FOR GAMING-KIND, INTRODUCING PROCEDURALLY GENERATED STAR SYSTEMS AND AN ACCURATE RECREATION OF OUR SOLAR SYSTEM. JOIN US AS WE LAUNCH INTO HYPERSPACE WITH DAVID BRABEN TO EXPLORE THE COSMOS OF FRONTIER: ELITE II