Europe
Asia
Oceania
Americas
Africa
THE MAKING OF
THE SEQUEL TO DESERT STRIKE
IN 1993, ELECTRONIC AR
BIO Technosoft’s sequel was the third and ...
The California company with an expert eye for repackaging game history
IN A GAME FILLED WITH HORROR CLICHÉS, THIS ONE NATURALLY BEGINS ON A DARK AND STORMY NIGHT, WHEN A COUPLE OF KIDS ENTER AN ABANDONED MANSION. JOIN US AS WE TOO STEP INSIDE THE SPLATTERHOUSE – AND IF YOU’RE FEELING FAINT, JUST KEEP REPEATING, “IT’S ONLY A VIDEOGAME… ONLY A VIDEOGAME…”
A VANGUARD FOR THE FIRST ERA OF 32-BIT RPGS, YOSHITAKA MURAYAMA AND JUNKO KAWANO’S SUIKODEN PROVED THE STRONG FOUNDATION ESTABLISHED BY POPULAR 16-BIT CONSOLE RPGS AND BOLSTERED IT WITH NEW METHODS OF COMBAT, A STRIKING POLITICALLY DRIVEN NARRATIVE, AND AN ARMY’S WORTH OF RECRUITABLE CHARACTERS
IT PROMISED BUMPER-TO-BUMPER ACTION AND ALL THE THRILLS OF A REAL-LIFE TABLE BUT ADVANCED PINBALL SIMULATOR DIDN’T EXACTLY TILT IN THAT DIRECTION. EVEN SO, IF YOU GO WITH THE FLOW, THIS GAME BY THE OLIVER TWINS IS STILL WORTH A SHOT. LET’S DISCOVER HOW IT WAS DEVELOPED
TARGET: TERMINATOR 2: JUDGMENT DAY. MISSION PARAMETERS: CREATE THE VIDEOGAME TIE-IN THIS DEFINING ACTION MOVIE TRULY DESERVES, IN AUTHENTIC NINETIES FASHION. DEVELOPER: BITMAP BUREAU. WE SPEAK TO THE TEAM TO FIND OUT HOW THEY HAVE TACKLED A MISSION WORTHY OF A TERMINATOR\