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Stuart Hunt explains why Microsoft’s second console remains its best
Looking back at Nineties 3D platformers
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Darran looks back at his longtime Darran looks back at his longtime
BEFORE GEARS OF WAR CEMENTED COVER-SHOOTING AS THE INDUSTRY’S STANDARD, THERE WAS KILL.SWITCH – A BOLD EXPERIMENT THAT MADE DUCKING BEHIND WALLS AS VITAL AS PULLING THE TRIGGER. DEVELOPED FAST AND ON A TIGHT BUDGET, IT QUIETLY BIRTHED MECHANICS THAT WOULD GO ON TO DEFINE MODERN SHOOTERS
Developer/publisher EA (DICE, Ripple Effect Studios, Criterion Games, ...
Whether it was in the Newsfield office in Ludlow or Future Publishing in Bath, Steve Jarratt spent years reporting on the gaming scene as it went through its most dramatic changes. We join him to look back on a career that includes many beloved and enduring titles, from Zzap!64 and Commodore Format, to Edge and the Official UK PlayStation Magazine