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Do you ever feel like a plastic bag?
EMMA GARRETT
Designer:Grégory Grar
Designer: Paul-Henri Argiot | Publisher: Actarus Editions This is the kind of game I wish I’d grown up playing. It has a core simplicity that part of me wants to be bored with already because it’s so
Designer: Brett J. Gilbert, Trevor Benjamin | Publisher: Alley Cat Games I always say don’t judge a board game by its box, and yet here I was, excited about the prospect of another tin game – perfect
Designer: Robin Hegedus | Publisher: Mindclash Games I think it’s safe to assume a game might be tricky when the rulebook has to include a basic version to be used the first few times you play. As wel
Designer: Michael Kiesling | Publisher: Next Move Games You should never judge a board game by its cover. That’s how it goes, right? And we’re very good at that, despite board games being mostly beaut
Designer: Alessandro Zucchini and Leo Colovini | Publisher: Kosmos As kids grow up, it can sometimes be a little tricky to judge what new games to start throwing at them - not literally of course, bec
Designer: Aaron Dill, Joe Kepler, George Krubski, Sean Sweigart | Publisher: Gale Force Nine Last year I saw the largest board game box I’d ever seen. It was Frosthaven, and it was a gargantuan beast