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Why is it always sold out?
Words by Ross ‘The Wossy’ Gilbert
I think it’s fair to say that the vast majority of Trading Card Games that see success nowadays see it, at least in part, because of a strong license. Sure, Magic: the Gathering has been going strong
It’s fair to say that Disney Lorcana has seen a phenomenal start for a new Trading Card Game. Built on the Disney license, but so much more than just an excuse to print a bunch of awesome Disney artwo
I can’t say I’ve often thought about how a board game is marketed to me. Of course, it must work - my cupboard stacked full of titles certainly suggests that someone was able to hit me with their well
In light of the raft of recently cancellations by virtually all promoters, it begs the question, ‘how do we entice more people on charter trains?’ The obvious answer is a combination of price, destina
Designer: Aaron Dill, Joe Kepler, George Krubski, Sean Sweigart | Publisher: Gale Force Nine Last year I saw the largest board game box I’d ever seen. It was Frosthaven, and it was a gargantuan beast
Have you ever thought you could become a city planner? Perhaps you’ve walked round your local area and thought ‘there really aren’t enough industrial areas next to parks’ or ‘this neighbourhood really