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Boldly venture into Star Trek
Design
“Star Wars is often about the heroes banding together to become more than the indomitable force in front of them, and finding the strength to snatch victory from the jaws of defeat,” says Will Shick,
We’re in a remarkable age where 58-year-old avant-garde films are receiving mainstream board game releases. I say mainstream as this is a Maestro Media title intended for big box stores and a broad ma
running the largest live-action roleplaying game in New England for decades. So he’s incredibly tuned in to what players actually want – what’s balanced, what’s fun, what draws people in.” When Robert
It starts how all memorable fantasy books should start; with a good map to pore over. Upon opening Fate of the Fellowship’s weighty but not unwieldy box, and letting its rulebook slide upon the table
There was a simple desire with the creation of Lovecraftesque – a card-driven, collaborative, story building game from Black Armada Publishing: get people comfortable being a games master (GM). “Lovec
Sometimes I really fancy playing something a bit like chess. A game that’s strategic and completely without luck; a two-player puzzle where we can outwit one another. I just don’t want the overwhelmin