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Lewis and monsters and Clark
CHARLIE THEEL
Designers:
Sometimes, the artwork of a game really telegraphs what to expect. Survive the Island has a dramatic, explosive, edge-of-the-seat, animation style that looks tense, fun and a little silly, with only m
Apex Legends: The Board Game is stuffed. This large box is overflowing with components, yes, but it’s also swollen with rules and content. If you’re expecting something accessible and breezy that woul
Along time ago on a game shelf far, far away sat a copy of The Mandalorian: Adventures, a cooperative adventure game based on the Star Wars property of the same name. The Mandalorian: Adventures provi
It’s hard being a Dungeon Master. In an ideal world, you’d spend a few hours before every roleplaying session creating encounters that will thrill your players, as part of a devilishly plotted overall
Mythic Bastionland is the latest RPG from epic designer Chris McDowall. Chris represents a sort of chimeric force within the world of roleplaying design; he takes decades-established concepts and proc
Born in 1959 in south-west France, Serge Charles Jean Laget was one of the first French board game designers to make a real impact on the modern hobby. His 1984 bluffing and negotiation game Le Gang d