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So much fun you might burst
CHRIS LOWRY
If
Sometimes inspiration can come from the most unusual of places for game designers. Perhaps they’ll be out on a walk and suddenly have an idea for a forest-management game. Maybe during a traditional g
MEWGENICS is a lesson in embracing the joy of chaos
Designers: Dominic McDowall, Calum Collins, Sam Taylor, Zsombor Svab | Publisher: Cubicle 7 Blood for the Blood God! Skulls for the Skull throne! It doesn’t exact scream nuanced and meaningful gamepla
The sublimely silly MEGABONK makes fighting the armies of darkness a riot
PATHOLOGIC 3 is a marvellous, grim, often comedic time-travel mystery hybrid
Designer: Alexandros Kapidakis | Publisher: Dranda Games What constitutes originality? Inventiveness and creativity are clearly important, and not being a direct copy of something else helps. But beyo