Make atmospheric concept art shots

5 min read

BLENDER | CHARACTER CREATOR | AFFINIT Y PHOTO

Discover how Nenad Nacevic created a fiery finale to wrap up the dramatic story in his personal project

The shot I’m going to show you in this tutorial is part of a series from my personal concept art project Niko. It’s from the final scene, where we finish the story of an alien child who has been rescued by the local sheriff.

With this image, it was vital to convey the end of the story and all the emotional charge that had built up. I thought nothing would be better than to go with all hell breaking loose in the finale, so I chose to have fire as the main motif in the last scene. To make the fire as believable as possible, I considered all the layers and the layering of the scene through the depth of space, and the damage it would cause to the building and its surroundings.

I’ve been thinking about switching to Blender for a long time, and this project seemed to be an ideal oppor tunity for me to try it out. It’s amazing what the Blender Foundation has achieved in developing its software in the last several years. Right now, it’s the closest thing to perfect for creating concept art, and on top of that it’s completely free.

DOWNLOAD YOUR RESOURCES For all the assets you need go to https://bit.ly/3dworld-totalwar

AUTHOR Nenad Nacevic

Nenad is an environment concept artist who is passionate about cinematic narrative. Through his job, he has influenced the visual storytelling of films, and been able to transform written words into complex and engaging worlds. artstation.com/n1n

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01 CREATE REALISTIC INITIAL MODELS

The first step in making a believable scene is to develop representative models of the story and design you have in mind. Take your time and do good research, as it will help reduce your time and struggle.

In my case, the challenge was to create an old, abandoned house that had been long neglected and left to decay to the elements. I was creating a lot of broken wood, and the key here was to make sharp, splintered parts. You can make wood planks with just a simple box, subdividing it and pulling vertexes at the ends to create sharp edges.

02 MAKE WEATHERED HOUSE TEXTURES

The next step is to build weathered, faded and crunched textures. After sitting in the sun and other natural elements, the wood’s painting has been affected, so the key is to find a good blend between chipped paint and the original wood that lies underneath it.

For this, I looked at the Blender Guru’s YouTube channel and his tutorial on creating an abandoned house. There you’ll find everything you need to know for this particular process. For the textures I have, I use Quixel Megascans as it has a wide range of materials, but you can also use any other textures or, even better, your own photos.

03 RESEARCH YOUR VISION

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