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SOFTWARE: KEYSHOT
Dallas Gene
Scientifically speaking, there is no such thing as ‘touching’ something. When objects with mass – any objects with mass – touch each other, they aren’t physically in contact at all. There are two reas
Master creative use of long exposure to capture the dynamics of nature, says Karolina Konsur
The science of rider biomechanics isn’t just for professional riders looking to improve their results, it can benefit riders of all levels, as Catherine Welton finds out
Rob Redman shows you how you can take your 3D camera and use it add character to your renders
Oscar Juárez talks to us about his process for designing and creating characters to put through his 3D printer
Still eager to merge real and virtual worlds? Apple certainly hopes so