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Watch the waves move back and forth as you enjoy a cosy din
TWENTY-FIVE YEARS AGO SONY LAUNCHED A CONSOLE THAT ENCOURAGED DEVELOPERS TO DREAM BIG, AND CAUSED THEM THE ODD NIGHTMARE. SPEAKING WITH DEVELOPERS WHO TACKLED ITS TRICKY TECHNOLOGY, WE DISCOVER WHAT IT WAS LIKE TO CREATE GAMES FOR A CONSOLE THAT TRULY TRANSFORMED WHAT WAS POSSIBLE IN VIDEOGAMES
“CATAN has really gone downhill,” a friend of mine grumbled one evening in our D&D intermission. “They’ve clearly sold out. Everything is so cheap and nasty, and it barely even fits together”. I’m not