Glassbreakers: champions of moss

3 min read

There’s nothing mousy about this VR multiplayer spinoff

Developer/ publisher Polyarc

Format PCVR, Quest

Origin US

Release TBA (Early Access out now)

Chetleif, the spiky swordsman on the right here, is a resident of the Mire Temple glimpsed in the original Moss, whetting the appetite for a potential return to these locales
Among the cosmetics on offer in the game’s shop are new masks for your avatar. When that’s all you can see of another player, it’s a remarkably effective change

When you’ve found success in VR – that rarest of things – with a pair of charming fairytale adventures, a free-to-play miniature MOBA might not seem the most obvious next step. It’s a tough field for new multiplayer games right now, let alone ones that have a pricey headset as an entry requirement. Then again, given that its three founders left jobs at Bungie to set up a specialist VR studio, taking risks is nothing new to Polyarc. And it is, at least, being careful to build on its prior achievements. As the somewhat unwieldy subtitle suggests, this is a Moss spinoff, where you once again find yourself in the role of The

Reader – or rather, A Reader, given that this time there’s another ghostly mask looking at you from across the table. Quill, though, Moss’s beautifully animated rodent companion, has been replaced. Instead of the mighty mouse, you manage a team of three Champions, assembled from a small (in more ways than one) roster of common class archetypes redrawn as rodentia. Gwendoline, for example, is a guinea pig – and thus, by the standards of this world, an absolute unit. Accordingly, she’s placed in the tank role, with an enormous health bar and a cooldown ability that can suck up damage directed at her more fragile teammates. Filling out your team might be Rees, the dormouse healer, and roguish, ratty archer Brel.

Polyarc has been gradually adding new Champions to Glassbreakers during its Early Access period, including Mojo, whose “get over here”-style special ability can upset the entire positioning game
Knowing when to unleash each character’s special abilities seems core to strategic success; in practice, though, we generally end up hammering our team as soon as they’re ready
Gwendoline is a guinea pig – and thus, by the standards of this world, an absolute unit

Elsewhere, the character selection is used as an opportunity to expand this world beyond the bits Quill was able to visit on her adventures: monastic gerbils hailing from an unexplored mountain region, an order of ‘Torched Knights’ who seem to be this universe’s equivalent of the Sith, even jailbroken versions of Moss’s automaton enemies. They’re all realised with Polyarc’s trademark care, the 3v3 skirmish setup giving them the feel of animated miniatures – something that’s underlined by the gorgeous p

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