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Co-development is now a huge part of triple-A game production. Can it prov
Alan Wen speaks to three concept artists about the varied and iterative processes that make up one of the most misunderstood crafts in the game industry
Develop prepares for celebratory looks at the past mixed with uncertain glances to the future
Setting the stage Tanya Combrinck discovers how artists build tone and weave emotion into narratives
How a modest team of Dubliners elevated the art of game physics
THE RISE OF DISNEP GAMES THROUGH THE EIGHTIES AND NINETIES
AS NOTABLE FOR ITS GENRE-PEFINING PESIGN AS ITS GROUNPOREAKING TECH, DOOM REPEFINED THE FPS AND DEGAN AN EPIC FRANCHISE, DOOMGUYS JOHN ROMERO, JONATHAN MOSES, ROBERT DUFFY AND JASON O'CONNELL EXPLAIN HOW IP'S HELL-RAISING SERIES EVOLVED