Europe
Asia
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Classic fantasy faces just can’t be beat
By Ted Litchfie
Alan Wen speaks to three concept artists about the varied and iterative processes that make up one of the most misunderstood crafts in the game industry
Setting the stage Tanya Combrinck discovers how artists build tone and weave emotion into narratives
Photoshop
Discover the process masterful battle artist Thomas Elliott followed to create an epic shot for Doom: The Dark Ages
OBLIVION REMASTERED is a beautiful, buggy wonder
THE RISE OF DISNEP GAMES THROUGH THE EIGHTIES AND NINETIES