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The designers of some of the BIGGEST RPGs think more complex
Celebrating a decade of monster slaying in THE WITCHER 3: WILD HUNT
Setting the stage Tanya Combrinck discovers how artists build tone and weave emotion into narratives
Does a lack of choice make CYBERPUNK 2077 a bad RPG?
`DEATH RALLY Developer Remedy Entertainment ...
Artificial intelligence used to mean something different. Or at least it did to me, back in the time of blocky, beige home computers and bold prognostications about the end of history—the 1990s. Video