“do i want to go fishing? not really. tony stark invited me? ok then!”

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Not enough people are talking about MARVEL’S MIDNIGHT SUNS

My BFF Tony Stark.

I don’t really consider myself much of a tactical RPG guy. The closest equivalent I’ve thrown myself into is the Mario + Rabbids series, looked upon as a watered-down familyfriendly take on the genre. It’s not until Marvel’s Midnight Suns that I’ve really understood why people invest countless hours in them.

Developed by Firaxis Games – known for XCOM and Sid Meier’s Civilization Marvel’s Midnight Suns snuck into the end of 2022 in an awkward December release spot that I’m sure didn’t help it garner the recognition it deserves. As a superhero aficionado I try to play most major games from the worlds of Marvel and DC, and yet I wasn’t too fussed about this one. It wasn’t until murmurs of its quality started to be heard around the PC Gamer office and parts of the web that I realised I should probably give it a go. I did the same with Marvel’s Guardians of the Galaxy, leaving it until a couple of months after launch – which,subsequently ended up being my game of the year.

And lo and behold, Marvel’s Midnight Suns is fantastic. Its writing is smart, its combat is methodically sound and its level of customisation has kept me enthralled from start to end. A good chunk of my time has been spent in the Abbey, the ancestral home of the Hunter (the game’s custom protagonist) and a temporary base for the Midnight Suns. It has everything: common room, library

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