Shot dead

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Suicide Squad: Kill the Justice League

There are flashes of greatness in SUICIDE SQUAD: KILL THE JUSTICE LEAGUE

The Justice League was long dead when Rocksteady’s quirky looter shooter finally clicked. I was 20 hours in, having just reached max level as Deadshot, discovering that Suicide Squad: Kill the Justice League’s endgame hunt for Brainiac is no joke – I was ducking and rolling past walls of lasers and getting the most out of a legendary rifle that penetrates pesky armour. It was a blast because I was finally hitting difficult missions.

It took a long time (far too long) for Suicide Squad to show its hand, but once it did, I briefly became the Destiny player that I usually can’t relate to – eagerly replaying content I’ve done before, enamoured by the possibility of ultra-rare rewards.

The problem is that, at launch, Suicide Squad’s endgame is a brief but delicious dessert, and to even get there you have to play a story mode that’s not good.

Going into Suicide Squad as a fan of Rocksteady’s Batman trilogy comes with unavoidable whiplash. You’ll recognise the studio’s unmatched eye for animation in the expressive movements of Task Force X and the silky transitions in and out of cutscenes, but this is Rocksteady’s take on a completely different genre. The carefully curated utility belt of gadgets, puzzlebox dungeons and claustrophobic arenas of the Arkham era have made way for a wide-open, acrobatic shooter that takes place almost entirely outside and mostly in midair.

All four members of Task Force X have distinct traversal styles

YOU’LL BELIEVE A SHARK CAN FLY

Movement is the one aspect of Suicide Squad that is unreservedly fantastic from minute one. There are no shortage of open-world action games right now, but few make you feel like an immutable ball of destruction the way this one does. All four members of Task Force X have distinct traversal styles that could satisfy their own games: King Shark is a muscled demigod who can leap entire city blocks, Captain Boomerang blinks toward his boomerang and speedruns up buildings, Harley Quinn creates grapple points, and Deadshot can fly anywhere in short bursts.

You can pick any of the four and quickly grasp the basics, but my favourite thing about Suicide Squad’s movement is that it’s challenging. Getting a feel for every character’s traversal tech is step one, and steps two through five are learning how to conserve air dashes, consistently time slides, bounce off walls to reset cooldowns, and employ these techniques in actual fights.

Good movement skills are bake

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