Dungeonborne

6 min read

Explore the dungeons of Steam Next Fest’s biggest hit

NEED TO KNOW

RELEASE TBC

DEVELOPER Mithril Interactive

PUBLISHER Mithril Interactive

LINK dungeonborne.com

Dungeonborne came out of nowhere to be the surprise hit of Steam Next Fest. A medieval fantasy extraction dungeon crawler that is effectively Escape From Tarkov but with swords and skeletons, it is difficult not to love. It also isn’t difficult to figure out where its inspiration came from.

You’d easily be forgiven for thinking you’ve seen Dungeonbornein action before. Despite only breaking cover as Steam Next Fest kicked off, it will feel instantly familiar to anyone who is aware of Dark andDarker, the similar game that blew up last year only to be bogged down by legal battles. From the setting to visual style and of course, the main gameplay loop, almost everything in Dungeonbornefeels like it has been taken straight out of DarkandDarker and dropped into a version that is on Steam with not all that much else to differentiate itself.

But, when the core idea of running into a spooky place, whacking some enemies with a big sword or lighting them up with magic, stealing their loot and running away, is so instantly enjoyable there isn’t much that needs to be expanded on. This was proven by the fact that Dungeonbornetopped the Steam Next Fest charts for the entire duration of the event, despite the barebones demo that was available with just a couple of maps and not all that much to do in terms of an overarching meta-game other than build your bank balance.

IT ISN’T UNCOMMON TO FIND EXACTLY THE SAME ITEM MULTIPLE TIMES

FIRST LOOK

For the most part, games where you have to extract from the map in order to keep whatever you find and not lose whatever you took in are punishingly hard, and building that bank balance can take hours. But I found Dungeonborneto be the exact opposite –providing you keep your wits about you. With massive maps, a very generous timer on the battle royale-style closing circle of death, and not much in the way of storage space, it is very easy to get in, fill your pockets with decent loot and get out without ever seeing another player.

As someone who will happily stick to the outskirts of a Tarkovmap so there is less chance of running into another player and losing my loot, it was a refreshing change at first. After just a couple of runs, it became obvious that a lot of players die early on to basic mobs, and with the big maps available in the beta –one of which was for solos and another for teams –you can dodge fights pretty easily. Within a couple of hours, I’d survived almost all of the time, and built up a very healthy bank balance by grabbing all the valuable trinkets I could find and selling them to the merchant once I was out.

GIVE ME RANDOMNESS

But this quickly grew tiresome. Once you star

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