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COVER FEATURE
Celebrating a decade of monster slaying in THE WITCHER 3: WILD
Celebrating a decade of monster slaying in THE WITCHER 3: WILD HUNT
Daggerheart as a name, is one of those really epic sounding oxymorons. DAGGER, lovely and mysterious, a bit threatening, a dash of danger and intrigue, combined with HEART, associated with love, hope
Patch 8 caps off an expansion’s worth of updates
IN A GAME FILLED WITH HORROR CLICHÉS, THIS ONE NATURALLY BEGINS ON A DARK AND STORMY NIGHT, WHEN A COUPLE OF KIDS ENTER AN ABANDONED MANSION. JOIN US AS WE TOO STEP INSIDE THE SPLATTERHOUSE – AND IF YOU’RE FEELING FAINT, JUST KEEP REPEATING, “IT’S ONLY A VIDEOGAME… ONLY A VIDEOGAME…”
A VANGUARD FOR THE FIRST ERA OF 32-BIT RPGS, YOSHITAKA MURAYAMA AND JUNKO KAWANO’S SUIKODEN PROVED THE STRONG FOUNDATION ESTABLISHED BY POPULAR 16-BIT CONSOLE RPGS AND BOLSTERED IT WITH NEW METHODS OF COMBAT, A STRIKING POLITICALLY DRIVEN NARRATIVE, AND AN ARMY’S WORTH OF RECRUITABLE CHARACTERS
I think it’s fair to say that the vast majority of Trading Card Games that see success nowadays see it, at least in part, because of a strong license. Sure, Magic: the Gathering has been going strong