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We chat to Rob Wass about his brand-new platformer which is inspired by
A true unsung legend of the publishing industry, Nick Roberts started out poking around on Crash before launching, editing and even designing some of the UK’s most iconic gaming mags. Given his clear plate-spinning talents, perhaps it’s somewhat ironic then that the first videogame he ever played was Wacky Waiters!
IT PROMISED BUMPER-TO-BUMPER ACTION AND ALL THE THRILLS OF A REAL-LIFE TABLE BUT ADVANCED PINBALL SIMULATOR DIDN’T EXACTLY TILT IN THAT DIRECTION. EVEN SO, IF YOU GO WITH THE FLOW, THIS GAME BY THE OLIVER TWINS IS STILL WORTH A SHOT. LET’S DISCOVER HOW IT WAS DEVELOPED
The creator of Paradroid and Uridium tells Rory Milne about his new games
IN A GAME FILLED WITH HORROR CLICHÉS, THIS ONE NATURALLY BEGINS ON A DARK AND STORMY NIGHT, WHEN A COUPLE OF KIDS ENTER AN ABANDONED MANSION. JOIN US AS WE TOO STEP INSIDE THE SPLATTERHOUSE – AND IF YOU’RE FEELING FAINT, JUST KEEP REPEATING, “IT’S ONLY A VIDEOGAME… ONLY A VIDEOGAME…”
KEITA TAKAHASHI TALKS US THROUGH HIS JOURNEY FROM ART-SCHOOL ODDBALL TO WORLDWIDE ACCLAIM AS THE CREATOR OF THE PS2 CLASSIC KATAMARI DAMACY. ALONG THE WAY WE DISCUSS GOAT-SHAPED FLOWERPOTS, DESIGNING PLAYGROUNDS, HIS ENDLESS WISH TO MAKE PEOPLE SMILE AND HIS NEW GAME, TO A T
Reflecting on his varied career at the LEGO Group so far, Wes Talbott tells Blocks Editor Graham E. Hancock about a journey that has taken him from conceptualising Elves to working on dream projects in model design