Mastering chaos

8 min read

KEY TIPS TO HELP YOU BECOME THE KING OF THE WIZARDS

BUFF YOUR WIZ

■ The player’s wizard is hopelessly outclassed against higher-level computer opponents. Level the playing field by beefing up your character’s defence (Magic Shield and Armour) and attack (Magic Knife, Sword and Bow). The latter items prove to be quite useful as they will also allow you to attack the undead.

EXAMINE SPELLS

■ Each spell has an information page detailing statistics such as Combat, Defence and Movement Allowance. However, the most crucial stat sits at the bottom: Casting Chance. This percentage figure adjusts according to the wizard’s ability and the alignment balance of the Plane. Play the odds before casting.

TIP THE BALANCE

n Each wizard usually possesses one or two alignment spells called Chaos or Law. Successfully casting these influences the mood of the board and adds a percentage to each spell of the same alignment. It’s eventually possible to mak\e low-percentage spells such as the Golden Dragon a 100% certainty.

USE YOUR ILLUSION n While a rival wizard can

instantly dispel them, Illusion spells can still be helpful as a deflection tactic or for getting rid of a particularly tough monster when you battle rival wizards. The final player has an advantage here: they have a guaranteed one-round use of an Illusion spell. Use it to try and turn the tables.

YOU’LL BE GRATEFUL WITH UNDEAD n Living beings cannot

attack undead creatures unless it’s a wizard armed with a magic weapon. This means that even the lowest of the undead, the Zombie, can hold off an army of powerful opponents, giving its owner some valuable breathing space.

ranged attacks. Once successfully cast, the wizard’s creation can be moved around Limbo during their turn, attacking other wizards and their servants.

IT’S NOT A BUG,IT’S A FEATURE

HOW TO USE CHAOS’ BUGS TO YOUR

SECRET GOOEY BLOB POWER

■ The Gooey Blob spell sends a mass of green goo across the board. Monsters caught in it are released by destroying the Blob. Once freed, any captured illusory creature suddenly becomes real, making the Blob a magnet for any bluffing conjurer.

AN UNDEAD CERT

■ Do you want to make your wizard capable of withstanding any normal attack? Then simply cast a Raise Dead spell on any dead mountable creature such as a Horse or Pegasus, hop on, and then you’ll be undead, too. Fangs are not included.

BREAKING THE ENGAGEMENT

■ Once monsters (and wizards)become entangled in close combat, escape can be tricky. Fortunately, there’s a handy bug for anyone in a pickle: press ‘I’ and a direction away from your enemy, and you’ll attack air and move one space.

MAXIMISING MAGIC WOOD

■ There’s a neat way to make Magic Wood even m

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