March of the minis

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What does the year ahead have in store for Quarter Arcades?

» Matt would like to do more four-player Konami games like The Simpsons in the future.
» The complexity of recreating the Space Invaders machines explains the higher price point.

Ever since it was introduced in 2018, the Quarter Arcades range of quarter-scale classic coin-op replicas has been a hit with collectors, thanks to a potent combination of great games and attention to detail. To find out more about how the range has evolved and where it’s going in 2024, we spoke to Matt Precious of Numskull, the company behind the range.

Releases planned for 2024 include the Taito trio of Qix, Elevator Action and Zoo Keeper, games that Matt says are quite far along. “We made the wooden samples, we put them on the Facebook group to show everyone, and someone said, ‘It’s brilliant, but obviously the instructions are gonna light up, aren’t they?’” The detail had been missed as the bulbs in the machines that Numskull used for reference had blown long ago, so the company had to retool the replicas to account for the lights. “As soon as we’ve got what we call a T1 sample we’ll go through that, then go to a T2 sample and put it back on the group,” says Matt. “As long as everyone’s happy those three will probably be coming out at the same time, so they’ll be a bit like London buses.”

» Matt Precious is at Numskull, which produces Quarter Arcades and a variety of other gaming products.

Pong and Lunar Lander are also both planned for the future, and will see the company tackling non-joystick controls for the first time. “We often make these decisions with our hearts, not our heads. I want to make Lunar Lander because it’s one of my favourite games of all time, but Lunar Lander’s rubbish unless you’ve got the thruster,” Matt tells us. “We’re doing the thruster and it’s gonna have the spring back and everything in there as well. Obviously we’re going to have to tool these pieces especially by hand, but what we’re trying to do now is to save costs. We’re trying to use tooled internals for stuff like what holds the battery, what holds the screen. Then we can spend the money on the thruster, or the metal knobs on Pong. I’m hoping that these will be coming out cheaper than Space Invaders and Turtles.”

Indeed, the prices of Space Invaders and the Teenage Mutant Ninja Turtles cabinets raised some eyebrows. Matt tells us that Turtles was a matter of being a larger machine with more parts, while Space Invaders was driven by its complexity. “Obviously nothing’s off the shelf, it’s not that we went, ‘Let’s get a quarter-sized moon that people have used before.’ No one really has attempted to try and do the Pepper’s Ghost effect since the original, and I understand why now, but that’s what we wanted to create.” However, some of it is simply inflation. “If

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