Apple ii games

10 min read

SO YOU WANT TO COLLECT…

Unsurprisingly given it sold about six million units during its lifetime, many of gaming’s most iconic titles were developed on the Apple II series of computers. But where should collectors start? We take a look at some of the more notable releases

» [Apple II] The game is an RPG directly inspired by Dungeons &

Dragons.

DELVING DEEP

DEVELOPER: RICHARD GARRIOTT RELEASE: 1979

EXPECT TO PAY

£500+ USA

Written entirely in Applesoft BASIC, Richard Garriott’s first commercially published game is nothing short of legendary. Despite being simplistic in looks thanks to its use of lowresolution wireframe graphics, the game set the tone for future RPGs and it’s rightly considered as one of the most important games ever made.

Created by Garriott (aka Lord British) while he was still at school, the game was originally selfpublished with just 12 copies sold in a computer store in Texas. Packaging took the form of resealable storage bags into which a photocopied cover and instructions were inserted. Yet it’s highly unlikely that you will come across this particular version and, if you did, expect to pay huge sums (in 2013, one went for £5,000).

You’ll have more luck pursuing the commercial version released in 1980 by California Pacific Computer Company although there are relatively few copies around, despite suggested sales of 30,000. There are different covers, too, but you’re not really going to be in a position to choose. Oh, and watch out for fakes!

EXPECT TO PAY £65+ USA

» [APPLE II] Castle Wolfenstein was played from a topdown perspective but the characters were side on.
» [APPLE II] The aim of the game is to prevent yourself from being caught by the Nazis.

SNEAKING AROUND

DEVELOPER: MUSE SOFTWARE RELEASE: 1981

Not only did Castle Wolfenstein spawn a best-selli

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