Europe
Asia
Oceania
Americas
Africa
EVER WISHED YOU COULD BE IN LIKE FLYNN AND ENTER A VIDEOGAME? LEAD PROGRAM
IT PROMISED BUMPER-TO-BUMPER ACTION AND ALL THE THRILLS OF A REAL-LIFE TABLE BUT ADVANCED PINBALL SIMULATOR DIDN’T EXACTLY TILT IN THAT DIRECTION. EVEN SO, IF YOU GO WITH THE FLOW, THIS GAME BY THE OLIVER TWINS IS STILL WORTH A SHOT. LET’S DISCOVER HOW IT WAS DEVELOPED
IN TRON: ARES , THE PROGRAMS BREAK OUT OF THE COMPUTER AND ONTO THE STREETS. WE GO ON SET TO SEE HOW THE PIONEERING SCI-FI FRANCHISE IS GETTING REAL
< Your monthly guide to everything happening in the homebrew scene />
IN A GAME FILLED WITH HORROR CLICHÉS, THIS ONE NATURALLY BEGINS ON A DARK AND STORMY NIGHT, WHEN A COUPLE OF KIDS ENTER AN ABANDONED MANSION. JOIN US AS WE TOO STEP INSIDE THE SPLATTERHOUSE – AND IF YOU’RE FEELING FAINT, JUST KEEP REPEATING, “IT’S ONLY A VIDEOGAME… ONLY A VIDEOGAME…”
TARGET: TERMINATOR 2: JUDGMENT DAY. MISSION PARAMETERS: CREATE THE VIDEOGAME TIE-IN THIS DEFINING ACTION MOVIE TRULY DESERVES, IN AUTHENTIC NINETIES FASHION. DEVELOPER: BITMAP BUREAU. WE SPEAK TO THE TEAM TO FIND OUT HOW THEY HAVE TACKLED A MISSION WORTHY OF A TERMINATOR\
Playground wars centred around 8-bit computers were commonplace in the 1980s. One side comprised those who would hear no wrong about their beloved ZX Spectrums. The other side supported the Commodore