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STUFF MEETS
Alan Wen speaks to three concept artists about the varied and iterative processes that make up one of the most misunderstood crafts in the game industry
Setting the stage Tanya Combrinck discovers how artists build tone and weave emotion into narratives
Paul was a kid that got his wish – landing his dream job of writing about something he loved for a magazine he loved in equal measure. He still has the pinch marks. From words in Zzap!64 to takedowns in Burnout, settle down and read more of Paul’s career with a nice cup of PG Tips!
Can stepping into hyperreality enhance your running experience? David Smyth plugs in to find out
Nick Grey
Artificial intelligence used to mean something different. Or at least it did to me, back in the time of blocky, beige home computers and bold prognostications about the end of history—the 1990s. Video