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STUDIO PROFILE
How a cancelled project for Take-Two led the Armello d
The California company with an expert eye for repackaging game history
THE MAKING OF . . .
How Swedish group Aonic is growing an ambitious stable of studios – and doing things differently from Embracer
Have you ever thought you could become a city planner? Perhaps you’ve walked round your local area and thought ‘there really aren’t enough industrial areas next to parks’ or ‘this neighbourhood really
TARGET: TERMINATOR 2: JUDGMENT DAY. MISSION PARAMETERS: CREATE THE VIDEOGAME TIE-IN THIS DEFINING ACTION MOVIE TRULY DESERVES, IN AUTHENTIC NINETIES FASHION. DEVELOPER: BITMAP BUREAU. WE SPEAK TO THE TEAM TO FIND OUT HOW THEY HAVE TACKLED A MISSION WORTHY OF A TERMINATOR\
IN A GAME FILLED WITH HORROR CLICHÉS, THIS ONE NATURALLY BEGINS ON A DARK AND STORMY NIGHT, WHEN A COUPLE OF KIDS ENTER AN ABANDONED MANSION. JOIN US AS WE TOO STEP INSIDE THE SPLATTERHOUSE – AND IF YOU’RE FEELING FAINT, JUST KEEP REPEATING, “IT’S ONLY A VIDEOGAME… ONLY A VIDEOGAME…”