Thank goodness you’re here!

4 min read

Yorkshire meets Yharnam in this beautifully animated adventure

Your interactions with the world (as the small yellow chap on the right here) are limited to jumping and slapping. Coal Supper is trying to make sure that there’s a punchline of some size for every possible slap-based interaction

Developer Coal Supper

Publisher Panic

Format PC, PS5, Switch

Origin UK

Release 2024

The simplicity of interaction allows Thank GoodnessYou’re Here! to switch perspectives and compositions frequently, as in an animated film, without having to fear the player getting too lost.
There’s an unmistakeable Englishness here, even with the persistent drizzle you might expect replaced by bright blue skies.
This scene illustrates the quantity of visual gags squeezed into some of the game’s environments.
The game features a wide range of silly voices, provided by Carbutt, Todd and a handful of other talent, including comedian Em Humble, who you may know from her ‘Every Northern Character In A Musical’ sketch.
Thank GoodnessYou’re Here!’s cutscenes are a consistent delight. Rarely have we been so pleased to have control yanked from our hands
Will Todd (technical lead) and James Carbutt (creative lead)

When we previously showcased some of James Carbutt’s gorgeous artwork, in E390, the accompanying text pointed to a few of his cited influences: Reeves, Mortimer, Aardman. Reuniting with Carbutt and Will Todd, the other half of developer Coal Supper, this list grows substantially. Night In The Woods, particularly the way it’s unafraid to switch compositions. The Beano, via its more (or arguably less) mature relative, Viz. Adventure Time, and the accompanying wave of CalArts animation. Monty Python. Kes. “The pitch was Where’s Wally, but every character has something to say and do,” Carbutt says. “That was the image in my head, anyway.”

“The image in my head,” Todd interjects, “was Bloodborne. It was going to be a 3D action RPG. And you’ve slowly worn me down over time.” He jokingly asks Carbutt when the game’s combat system is going to be implemented. Strange as the comparison might seem, though, Todd is straight-faced – at least for a moment. “The perfect game for me is zero gameplay,” he says. “You just walk around and press the interact button and a strange, hooded figure says some bizarre non-sequitur and then laughs maniacally.”

That’s not a hugely inaccurate description of Thank Goodness You’re Here!, albeit with Yharnam swapped for the sunnier Barnsworth, a pastiche of the pair’s Yorkshire hometown. Its inhabitants are just as odd, in their own ways. The gardener who speaks in constant, accidental innuendos. The fishmonger whose produce all have cigarettes dangling from their pouting lips. Rog the veg-fl

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