Just as its story transcended space and time, Feral Cat Den’s 2021 debut, Genesis Noir, eluded easy categorisation. Such was the fluidity with which it shifted between genres, in fact, that Evan Stark, who wrote for and edited the game, has made an interactive joke about it on his website. Was it a ‘cosmic noir thriller’, as he initially posits? An ‘interactive fiction adventure’ (the definition he settles on)? Perhaps, as several lines of strickenthrough text in between suggest, it doesn’t matter, so long as “you’re having fun playing the thing and getting a good story from it”. That, surely, is hard to argue with.
In any case, a sequel didn’t seem especially likely. Genesis Noir does, after all, end with the whole universe “splitting”, as technical lead Jeremy Abel puts it, or “exploding”, per creative lead Evan Anthony. Yet the ramifications of that final choice – as watch-peddling protagonist No Man arrives at the apartment of jazz singer Miss Mass and the player either hands her a flower and steps inside or tosses it and departs – were perhaps