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How a modest team of Dubliners elevated the art of game physics
By Lew
Are open-world games one genre or many? And where are they headed?
How Capcom's unique sci-fi shooter is delivering on promises made long ago
KEITA TAKAHASHI TALKS US THROUGH HIS JOURNEY FROM ART-SCHOOL ODDBALL TO WORLDWIDE ACCLAIM AS THE CREATOR OF THE PS2 CLASSIC KATAMARI DAMACY. ALONG THE WAY WE DISCUSS GOAT-SHAPED FLOWERPOTS, DESIGNING PLAYGROUNDS, HIS ENDLESS WISH TO MAKE PEOPLE SMILE AND HIS NEW GAME, TO A T
Marketing powerhouse RYAN REYNOLDS IS TRYING TO FOCUS ON our conversation, but all he can think about is the script pulled up on his laptop for a project he has asked me not to share. “I’m obsessive,”
TARGET: TERMINATOR 2: JUDGMENT DAY. MISSION PARAMETERS: CREATE THE VIDEOGAME TIE-IN THIS DEFINING ACTION MOVIE TRULY DESERVES, IN AUTHENTIC NINETIES FASHION. DEVELOPER: BITMAP BUREAU. WE SPEAK TO THE TEAM TO FIND OUT HOW THEY HAVE TACKLED A MISSION WORTHY OF A TERMINATOR\
THE MAKING OF . . .