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Back to City 17 for Half-Life 2: Episode 3 by another name
THE MAKING OF . . .
TARGET: TERMINATOR 2: JUDGMENT DAY. MISSION PARAMETERS: CREATE THE VIDEOGAME TIE-IN THIS DEFINING ACTION MOVIE TRULY DESERVES, IN AUTHENTIC NINETIES FASHION. DEVELOPER: BITMAP BUREAU. WE SPEAK TO THE TEAM TO FIND OUT HOW THEY HAVE TACKLED A MISSION WORTHY OF A TERMINATOR\
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Grace Ashcroft appears more fragile than previous ...
Artificial intelligence used to mean something different. Or at least it did to me, back in the time of blocky, beige home computers and bold prognostications about the end of history—the 1990s. Video
DEUS EX ’ s influence can be quietly felt throughout gaming like the tendrils of a clandestine organisation, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago